![faraway puzzle escape level 2 notes faraway puzzle escape level 2 notes](https://i.ytimg.com/vi/QPJ4MGWjQbM/maxresdefault.jpg)
![faraway puzzle escape level 2 notes faraway puzzle escape level 2 notes](https://i.ytimg.com/vi/pch6_5uab3o/maxresdefault.jpg)
His feet actually use a different VGA palette index from the rest of his skin, implying they'd intended to give his VGA variant shoes as well at one point, but opted not to.
#Faraway puzzle escape level 2 notes driver#
Notably, the DOS version varies depending on graphics driver the VGA graphics have him barefoot, but the EGA, CGA and Hercules graphics all give him white shoes. Averted in some other versions (like the original Apple II version), where he has white shoes. The Prince is barefoot in some versions, which is presumably part of his being thrown in the dungeon, stripped of all his belongings.Going out of your way to set this up is required for completing level 9. This is then explicitly demonstrated in level 6 in the room with the Acrofatic guard (the single loose tile falls down a deadly drop and lands on a Pressure Plate that opens the portcullis in the same room). Antepiece: Level 4 has lots of examples that demonstrate how loose tiles and guards can trigger pressure plates to not just open portcullises, but hold them open (since they normally start slipping shut after a few seconds).Knowledge of this is essential when facing off against Jaffar, as he will never mess up the timing. However, you can throw the AI off-balance by waiting a split second after parrying before attacking, which will result in your follow-up attack always hitting the enemy, and if they are backed up against a wall or gate, you can proceed to spam the attack button until they die, as they will have no opening to parry your attacks. However, the game always assumes that you are going to attack right after you block, so enemies are programmed to parry first, then immediately attack, which will result in them hitting you if you try to attack twice. Easier enemies mess up sooner than harder ones. Breaker: In the SNES version, sword-fighting is a simple minigame where you repeatedly parry, then attack, until either you or the enemy messes the timing up.
![faraway puzzle escape level 2 notes faraway puzzle escape level 2 notes](https://i.ytimg.com/vi/AfiAAw7W0C8/maxresdefault.jpg)
Acrofatic: The fat guard at the end of Level 6 is an incredibly skilled swordfighter and the hardest opponent you'll face until you face Jaffar himself.